Advanced Runtime Logging UE5 plugin — Solution for Real-Time Logs in Editor or Shipping Builds

Hi, I recently bought the plugin, had a bit of a hard-time at first to set it up properly with no issues. . However, I am now able to use alt+shift+g in my shipping build.

My questions: Are the logs available somewhere locally? Can the log path be defined?

In my context, I need access to the log file more than the overlay.

Please not that my AppData\Local\Mygame\Saved\Logs, is empty.

Tips for others having issue:
-If you have issue getting the overlay in game. Try leaving your main menu if applicable. Also alt+shift+g and HOLD FOR 1 SECOND. My issue at first was that I was not holding the shorcut long enough.

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