Advanced Runtime Logging UE5 plugin — Solution for Real-Time Logs in Editor or Shipping Builds

Currently, we are aware of two issues:

  1. The overlay opens during runtime only after clicking on an empty screen space with the mouse and then trying to activate it again. This issue is related to the focus system, which doesn’t accept input unless the application is focused. We’ll work on fixing this in future updates.
  2. To use the GLS_LOG macro in your project, you need to include it with angle brackets like this: #include <GLSMacroses.h>. You also need to link the GLS module to your module where you are using the macro.

Thank you, StarKiller4011, for pointing out these issues!