1. Can I use GLS in shipping builds for mobile devices and consoles (PS/XBOX)?
Yes, GLS allows you to display logs even in shipping builds, making it perfect for debugging platform-specific issues.
2. How much does GLS impact game performance?
GLS is highly optimized for minimal resource usage. Displayed data is limited to avoid slowing down the game.
3. Can I search and filter logs with complex conditions?
Absolutely! GLS supports filtering by categories, classes, objects, tags, keywords, so you can quickly find the information you need.
4. Does GLS support saving logs?
Yes, you can save logs to a file and load them later for analysis. This is especially useful for QA and debugging workflows.
5. How quickly can I integrate GLS into my project?
Integration takes only a few minutes. GLS is easily configured via project settings, and all the main features are ready to use right away. Just connect the plugin to your project and that’s it.
6. How can I open the log overlay in a build on mobile or console?
On mobile, press and hold two fingers on the screen for 1 second. On consoles, press and hold the “Special Right Options” button (this can be configured in Project Settings → Plugins → Game Logs System → Key Mapping). On Windows hold ALT + SHIFT + G.
7. How can I enable logs in shipping builds, and where will they be displayed?
To enable logs in shipping builds, make sure your project settings allow logging.
DefaultGame.ini
[/Script/GLS.GLSSettings]
bEnableLogsInShippingBuilds=True
Logs collected by GLS will be displayed in the game overlay for real-time debugging. To do this, you must use GLS_LOG instead of UE_LOG.