Advanced Runtime Logging UE5 plugin — Solution for Real-Time Logs in Editor or Shipping Builds

Hello, Fergius

Before purchasing your plugin, I would like to make sure that I understand the functionality you provide. I have a few questions:

  1. Can I use GLS in shipping builds for mobile devices and consoles (PS/XBOX)?
  2. How much does GLS impact game performance?
  3. Can I search and filter logs with complex conditions?
  4. Does GLS support saving logs?
  5. How quickly can I integrate GLS into my project?
  6. How can I open the log overlay in a build on mobile or console?
  7. How can I enable logs in shipping builds, and where will they be displayed?

Thanks

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