Advanced RPG Combat Template - Forum Thread

Hans Vinci, yes it’s definitely possible. In the attack graph there are a few checks that check which input the user is giving to the system. You just need to tweak that. Email me at simiglaroland@gmail.com and I’ll walk you through step by step.

Uber Widget - thank you for the positive feedback Sir! It helps me a lot! Also, please, could you tell me which trleporters have issue? I would like to fix them in the future. Also, in case you get stuck in your learning journey, feel free to contact me, and I’ll help you any way I can!

Where can I find the animations that you used in the asset video? I know they are not included and I want to purchase them - and - speaking for animations. How to implement them? Can I just add the animations to the asset and it will work OOTB?

Well, it’s written in the video, ALL OF THE ANIMATIONS you see in the video are included In the product, but only that one part where I show you that you can import your own custom animations too, those are the SwordAnimsetPro animations from the marketplace, and they are not included, since it’s not my product.

I bought it today. The Teleporters are broken. Maybe you could fix that.
A Discord for the buyer to talk and help each other would be awesome!
Where get I help to integrate this in an existing project?
greatz

Thank you for pointing it out! I’ve already fixed them, and they’ll be working in the next update. Also, I’ll create a discord server too. lastly, I’m already recording how to integrate the attacking part into an other project, maybe it’ll help you out. If it won’t, if you’d like to, you can contact me via e-mail Simiglaroland@gmail.com and I’ll help you out in every way I can.

I’d like to let everyone know, that I’m finished with a new bonus update for the product! I know I’ve finished everything from the roadmap already, but because of all the good feedback you gave me, and all the great tips and ideas you told me, I decided to come up with something new!

so, here it is. The last update. I’ve added so many things again, and reworked a few old things too. Here’s whats new:
-Equipping every one-handed weapon as an off hand weapon (dual wield)
-Shield System with damage reduction rates
-Reworked Animations -Improved networking code,
-More AI types
-Rolling, dodging attacks
-Camera transitions
-Improved Sprint/Run System
-Thoushands of new animations, for offhand attacks, dual-wield attacks (with locomotion and blocking,parrying), sword&shield attacks, and more.
-Clipping prevention in many ways: Clipping checking in weapon blueprints, actor pushback on every hit.
-Anim montage selection, based on current WeaponStance (dual-wield, one-handed, two-handed, sword&shield )
-And small fixes.

I’ve made a showcase trailer, in case you’re interested in checking it out. ADVANCED RPG COMBAT TEMPLATE v4 - Dual Wield Weapons, Shields, Reworks Showcase Trailer - YouTube
In case you have any questions, feedback, or you come across any problem, feel free to write me an e-mail at simiglaroland@gmail.com.