Hello everyone ! I’m actually doing some RIG and Animations stuff for an unannounced game.
I actually trying to improve my skill and workflow. I’ve seen lot’s of AAA Game footage, making of and GDC vidéo and i actually want to try to make some Rig that can use some Stretch and Squash feature in view to improve some mouvement !
This is what i want to try = http://www.gdcvault.com/play/1023473/Animation-Bootcamp-Overwatch-How-A
Well … Ok, it’s blizzard, and the rigging job seem to be trully perfect, but i’ll want to try to make some basic rigging stuff that can simulate some stuff like this.
In view to do this, i’m asking if i can use Scale on bones in view to import this in UE4. I’ve heard scalling bones can give many issues and it’s absotly not a thing to do but i’m not sure about this !
The bones scalling can create some good squash stuff like a Canon muzzle scalling up when shooting, or maybe some more complexe mecanical stuff like reactor etc…
If someone know if BoneScale can be easily import into UE4 without issues or if someone have some good tips about Rigging/animations tip for making some effect can look like Stretch and squash !