For starters, would love to have some UE terminology/names of these features cleared up! I think I might have confused myself on some
Mike Fricker mentioned briefly about this APMC tool set on an older stream iirc and on latest one on the 4.17 preview stream he touched on the mesh editing and PMC topic.
As I’ve understood it (perhaps wrongly?) the coming mesh editing tools set is going to not only supersede the procedural mesh tools, it is also going to introduce a “base” structure for all of the mesh types in the engine like static mesh, dynamic mesh, skeletal mesh and also how we import geometry and support for N-gon type of meshes, like quads and other types of n-gon topology compared from today’s triangle only.
How are these “Advanced Programmatic Mesh Creation” tool and Mesh editing tool connected? Is the APMC a part of it or an extension of Mesh editing? Is the trello link (below) for “Polygon modeling with subdivision surfaces” the roadmap for what Mike said was “Mesh editing tool”?
Also what is actually superseding the PMC, is it the APMC or the Mesh editing tool? (if they are not the same or connected features)
For the second part of this post I wonder if and when these features will start being available as experimental and available from the launcher? Are these features already available on github?
Would rather be happy to be able to skip building a github version