So my question is if I use a physics volume for demonstration purpose ill say add water physics. how can I place a box inside this volume that inside said box the effects of the water will not apply?
reason I ask in this way is because my box is meant to move or have multiple placed in the future, and all done at run time, kinda like I have a train that goes inside an ocean but the people on the train can still move around, and are unaffected by the water.
another reason I ask this is so that I can move a weather volume through my game, and the rain will not display inside my house just outside, but maybe even then I may need to approach rain a different way so example one I hope is a good one