I was very exited to get V4 but I can not retarget all of the animations without a crash, I am trying to get Makehuman characters work!
I follow the instructions in this videoALSV3 - Working With Other Characters, but UE4.24.2 crash when I retarget the major BP and when I get to ALS_N_Falling_LeanPose_0 etc. - I did post this a bug on Discord as a bug. (Say , all of the montages works just fine…)
I would want to investigate this more, and I wonder if it is possible to download ALSV3 - and if that works compare the corresponding poses between V3 and V4!
I’m also experiencing the same issue with polygon characters. The issue is the mannequin contains a couple of bones that the polygon character (and nearly every other 3D model) doesn’t have such as toes. That being said, this wasn’t a problem in V3.
Sorry for not getting back on this! I don’t get a notice from the forum when someone reply to posts I made… how the heck do you guys keep up with this?
Anyway - I tried to debug this, via the C++, this fails for me, in the Array of bones, at some point the Index runs over. However I am very new to C++ so I am not able to decipher what causes this to happen… (I tried to change the code for the Array.cpp/.h files, but that kind of messed up the entire project! )
This is clearly a UE4 problem, not catching the index at the right place, however I don’t see that the guys from Epic responds to bug reports, so perhaps it will never be solved.
Sorry - that would be a problem! So both ALS and Polygon people would be interested in solving this. Someone with a bit of C++/Debug skill should be able to figure out what is happening. I did try to compare the skeletons, but the error could also be in vertices or somewhere in the Mesh?