I started my project on the Advanced locomotion system v4.
But I’m struggling with the camera management system. I don’t really understand how it works : I’d like to rotate and lock the camera to my target, but as there’s no spring arm or camera linked to my character, I can’t control it.
Do you have any clue on how to work with this camera management system ?
I tried overriding the problem by adding a crontroller yaw input of the difference of rotation between my camera and my target, but without success…
In your character blueprint, there’s a tag something like “ALS_Character”. Just remove that tag then you can add your own spring arm and camera like third person blueprint.
Hi , I am looking to change the PITCH value aswell, researching answer now. 1 question is: you pointed Agonarrlith to ALS_PlayerCamerasBehaviour to alter the LOCATION/ROTATION values. Could you tell me a little more detail? I can find LOCATION OFFSETS and PIVOT LAG SPEED, but no values for PITCH change. It might need to be added? Anyway, hope for a reply, all the best!