This is a great system for character movement. There is no way to not be complex about it.
It’s extremely fluid, and It’s worth its weight in gold for learning references alone.
The documentation is well done.
I wouldn’t add any more movements to the character template, or complicate it in any other way. (Multiplayer, side scroller, aim poses, double jumping, crouching etc.)
When I seen 26 pages, and 50k views on this post i knew you were flooded with pm’s, and emails.
The only thing I think that could alleviate that would be having just a most basic foundational set up.
No rag doll, or other movement states. Only third person walking/jumping. So that it would be as close to the third person template as possible.
So every beginner that picks this up can start from something of a more basic/less complex system, and work/learn there way through it.