Hey!
Sorry about the late response, I must’ve skipped over your question accidentally. It should be pretty straightforward to swap out my animations with Kubolds mocap pack. All you would have to do is hook up the other animations / blend-spaces into the animgraph, replacing the ones that are currently there. You might want to copy how I have my animations set up in the blend-spaces for better results, and you could also use a combination of both of our animations (for additive leans etc). As far as stopping animations, that’s a pretty tricky question, as there could be multiple ways you could solve this. It could be possible to replace my stopping transition blendspace with his stopping animations, and then tweak some movement varialbes like “brakingdecelration” to eliminate as much foot sliding as possible. You might also want to change the when the “stopping” boolean is set for better blending results. You could also use my stopping transitions and idle pose with his locomotion animations, but you would have to remember to copy the correct anim curves for the walk cycles, so they match my animations.
Hope this helps!
I might try to post a tutorial in the future, but right now I am focused on adding more heavily requested features like network replication (which is hard :D)