Advanced Locomotion System V3

Does the IK have any parameters that must be set up for a different characters?

For some reason my character bends the knees once i apply the IK system on it. The skeleton have the additional bones and the animations without the IK system appears to be normal, but with the IK postprocess the character pulls the feets up.

The knees are bent like 80’ degrees:
3f55e054c592a8a60123c3ad2e348e0dfbd108ad.jpeg

For in-game i have added this to bring the pelvis up by ~20 uu, which helps to have the legs straight, and it seems to be working normal, but in animation previews and blueprint viewport i still get the knees are bent. Is there any particular reason for this?

bent_knees_pelvis_up_20.jpg

Edit: temporarily fixed the problems by adding a Z offset to the feets, pulling up the pelvis by an another Z offset, and by disabling IK while in editor the doll no longer appears with bent knees
4118747effb1888b29d9d6a77ce6eadbedb5a4dc.jpeg

I’m going to expose these two variables to the character BP to have custom settings for different models where i expect to have similar problems as well, so it will be easier to adjust these values to make them appear correct for the model

Also, i just have moved all the IK stuff to be part of the AnimBP (once again) and it seems to be working just fine (so far). Made this decision because i had many editor crashes while switching between the mannequin and my model, but the crash probably is just an editor bug.