Well, glad you posted the image … I will remove the Add Force at Location. The ALS system is so comprehensive … the more I dig into it, the more I appreciate how well it is designed.
Katia appears to go “completely limp” when standing or moving slow and simulating ragdoll (no stiffness at all). Does that mean no angular motor is being applied?
Katia does not go stiff, when stimulating ragdoll, at high speed as well … as a side note, I do notice some of the curl animation the faster she runs, when entering ragdoll. And if I run and jump off a ledge, the curl animation becomes really apparent. I checked out your default character a bit more, and that motion at high speed looks pretty much the same when going into ragdoll while running. The “limpness” or lack of angular motor is really apparent at standing and slow speed ragdoll simulation… every bone goes limp as she drops.
Also, I don’t notice the “flail” animation much at any speed, and at low speed your default mesh appears to apply a bit less ragdoll to the upper body than my retargeted Katia, especially at slow speed. Perhaps this is just a setting … is there a way to increase the amount of “flail” that blends into the ragdoll, so the upper body does not go so limp at low speed … or some other setting you can point me to, or is that all the result of the lack of angular motor?
One more issue, the N_Rotate_to_Idle is still not showing up on Katia’s Skeleton Animation Notifies, as it does with your default ALS Mannequin … not sure what is causing that either, or what impact that might have to all this, if any, or her movement.
Thanks for the tip also on the Shouldn’t move macro.
I absolutely love this system, and plan to use it on all my projects. Please consider an ALS 3. It would be very easy, and free, for you to set up a Trello board, or do it here, and people could post their requests, like did above, for future updates. This is the best thing I have ever bought on the Marketplace, and the way it is now designed, is a great foundation for adding additional features.
NOTE: You were absolutely right … the “Shouldn’t move” macro was pointing to the Mannequin Get up montages … changed to the retargeted Katia, and now she does not move when getting up.
A little help with the ragdoll tweeking, and it’s time to add swimming to the state machine, and surfs up!