Advanced Locomotion System V3

Haha so that was actually something I forgot to take out when I submitted it. It causes errors in networked play. You are right, that is not the cause of the problem, but I thought the part before that might be. When simulating ragdoll, is the ragdoll stiff, as if it was applying an angular motor? Or is it always completely limp even when moving quickly?

As far as the movement while playing the get up animations, there is a macro inside the character BP called Shouldn’t move, which keeps the player from applying movement input when certain anim’s are playing. You could also enable root motion in the animations and that would have the same effect.