Hi @Kogoshi ,
Thank you for the extra details. I will investigate it, then. If you can reply me before I do it, have you tried exporting any static mesh (with a material commonly applied) from Unreal and using it on that platforms? I’m trying to know if, when you export a mesh from Unreal, it keeps, at least, the texture of the material. If not… it would be a ‘limitation’ of the Engine and I couldn’t do anything.
And which kind of file do they read? FBX?
Regards!