If you’re looking for a shader that simulates the kind of glass you find used in sculptures, crystal balls or other solid shapes then look no further. This beautiful shader gives you fine control over parameters such as transmission colour, reflection colour, curvature, refraction, chromatic abberation, opacity, specular and roughness.
Including four common and hideous art glass creations, the Advanced Glass Shader is the perfect addition to archviz, fantasy and sci-fi settings.
This shader is not intended for planar glass surfaces. Please use the default Unreal Engine translucency for objects just as windows. Requires at least one SceneCaptureCube component for reflection/refraction.
I’ve just spent an hour trying to load the glass shader into projects that I had it already in there so i could get axcess to the blurred glass and it keeps deleting files I had in there like the map and the mat_glass and nothing in the blurred glass . Tried this on 2 computers in multiple projects - half the time it says it can’t load over some of the assets then the mat_glass dissappears and they no longer work ??? any ideas
projects that do not have it in it and not all loads - no blurred glass no mat_glass no map - ///4.17
deleted off hard drive and aded to project from marketplace as well
For the first issue, try deleting the old version of the asset from your project (but keep your presets), then re-inject it into the project from the launcher. If this keeps failing Epic are the ones to talk to as the launcher is rubbish when it comes to deploying assets. The more we complain the faster it’ll get fixed. You could also try injecting them into a new project and then migrating them over to your existing project.
It’s strange that you’re not getting blurred glass on a new project. Are the new glass windows present next to the vases in the overview map? If not then you’re not getting the new content. If they are and they’re just not blurring make sure you’ve followed the steps in the post above this one.