Advanced Gameplay Mechanics and Environmental Effects in Creative Mode

  • Random Loot from Chests
    Is it possible to make a chest drop a random weapon from a custom list or have a 50% chance to drop nothing at all? If nothing drops, a turret trap should activate and eliminate the player.
  • Game Start with Player Join Countdown
    The game should start with a waiting phase for players to join, accompanied by a custom audio track of my choice. If all slots aren’t filled within two minutes, the empty slots should be taken by bots and the match should begin.
  • Weather Effects Coverage
    Can rain, snow, fog, and similar effects be applied over a large rectangular area, or do I need to use multiple VFX generators? Also, what could cause a situation where the generators are working correctly in their zones, but snow still appears across the entire map where it shouldn’t?
  • Triggered Global Slowdown and Airstrike
    Can I make it so that when a player enters a specific zone, all players on the map are slowed down, planes fly over the map, and explosives eliminate everyone? This event should only happen once per session.
  • Colosseum Gates and Key Mechanics
    Do the Colosseum gates support open/close mechanics? Can they be opened using a specific number of keys held by players? Also, how can I ensure each player starts the game with one key in their inventory?
  • Water with Periodic Damage
    How can I add periodic damage to water areas?
  • First-Person View Without Experimental Mode
    Is it currently possible to enable a first-person perspective without using the experimental feature that prevents island publishing, or the orbit camera which behaves incorrectly?