Advanced Runtime Logging UE5 plugin — Solution for Real-Time Logs in Editor or Shipping Builds

GLS sounds like a game-changer for anyone dealing with complex log management, especially with the ability to view logs in shipping builds and the advanced filtering options. The cross-platform support and customizable overlay are standout features too. Definitely seems like a valuable tool for both indie and large-scale projects. I’m curious, how does the performance hold up with extremely large log volumes in a multiplayer environment? Great work on this!

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