So once 4.7 was released i decided to create a new material utilizing the new double sided Foliage shader.
I setup the material so that it is completely controllable via Instancing just like all of my other materials. This particular material is currently using Sine Wave animation but i will be changing this over to a Wind node when it’s finished.
The material will have both a Tessellated and non-Tessellated version so it can be utilized for different levels of detail, the version in this video is the tessellated, displaced version.
The material allows you to use either a SubSurface Color Map, a Fresnel based SubSurface Color gradient or you can use the Diffuse Texture itself as the SubSurface color with it’s own separate hue and intensity settings. It also allows you to use an Animation Mask texture to control what parts of the mesh move (lets you disable movement on stems where they touch a branch for example)
This example represents a moist, jungle type of leaf but the material params can be adjusted for ay type of foliage.
WATCH IN HD
**Direct Link **- https://vimeo.com/122264496