Advanced Flight Control

Hello!

Pretty much of a noob to Unreal. I’m trying to create a more advanced flight control. I have the basics of movement working: Thrust, Up, Down, Right, Left and Roll. What I am currently stuck on is trying to have the pawn roll up to degrees based on the joystick position when moving right or left. Here is the Blueprint I have:

I have tried all kinds of combinations and pretty much, all that happens here is the pawn rolls but does not move right or left. I feel like I’m missing something simple but I can’t see it or figure it out. If anyone knows of a way to do this or that can point me to an up-to-date tutorial (I haven’t found one yet), I would sure appreciate it.