so recently I added a prone state to my character as can be seen here:
The problem is that the overall volume of the character now shifted from being along the z axis to being horizontal.
Therefore the default capsule component now doesnt allow for optimal shape covering. If I adjust the radius so that the entire length of the character is covered it will be too wide on the sides and I couldnt crawl into narrow tunnels and stuff like that.
So I got the suggestion to add a secondary collision component as shown and just enable it when I go into prone state:
The problem here is that the additional shape isnt influencing my movement collision at all. Ive tried several settings but nothing makes it block my movement into walls. It just intersects through and doesnt block my movement when it overlaps walls and other obstacles.
I have the feeling im missing something ridiculously simple here, or is this not as easy as I imagine?
Any help appreciated,