Advanced Camera Manager

Hello there!

I’m working on a small asset that allows to easily handle camera movements during gameplay.

It allows to define custom camera movements and to trigger them with just one blueprint node.

Main features:

  • Define a set of Camera Movements and Camera Rotations
  • Define custom interpolation type (linear or using float curves)
  • Define a set of movements and trigger them in sequence (to create those kind of cool coarse camera movements)
  • Includes a set of predefined camera shakes for sprinting, receiving hits etc.
  • Possibility to lock camera to a target and defining magnetism to the target

Just few example videos of the camera manager used in some of my projects:

Since is a quite simple asset, it will be quite cheap.

Happy to hear your thought.

Best regards