so i am very new to unreal and i have hopes to make a basic FPS. the only goal that i am trying to acheive is to make every bullet an entity with real time object penetration that effects the bullet. i also woild like the angle of impact and the thickness of the object to be factored in aswell. hance when the bullet goes through an object i would like a visible bullet hole that can be seen through. also if an objects sustains too many holes it will colapse (i know how to work the destruction editor).
thanks for the feedback
if you can someone has already a projectile in BP, it is in the market place.
Ok I looked at your assets and it is EXACTLY what I’m looking for. Are there any procedures that I need to go through with you to Include this in a game that I will try to make (copyright and stuff) @