I understand how to make a basic blend space for my characters movement but it feels a bit stiff. I do have movement start and stop animations but I’m not sure if I should attach them to a new blend space or to the current blend space I’m working on. Any help or tutorial videos I can get a understanding from?
1 Like
Hey oAnubus!
See if this helps! This will walk you through the use of blendspaces! Blend Spaces in Unreal Engine | Unreal Engine 5.0 Documentation
In regards to your actual question, start and stop animations tend to be their own thing, blended in on top of your running animation.
@oAnubus Just like that!
You’ll just plug the “MovementStart” State Machine into the “Blend Poses 0” node. After that, you need to go in and input what bone to base the blend. You can get really specific and have many bones weight in sequence within the one node. I suggest just using your pelvis bone to start!