Advanced audio tutorials

If there’s a specific thing you’re trying to do, I can definitely walk you through an approach. If you’re looking for a general resource, I find general BluePrint tutorials very useful. Especially if you focus on the idea that Audio, like many other disciplines in Game Development, is Event Based.

Learning BluePrints will get you a lot of mileage in the Unreal Engine as it is a central logic system for any type of designer in Unreal (whether they’re game designers, technical artists, or sound designers), and many disciplines share a lot of similarities in their problems and solutions.

If you’re looking for a heavy manual or reference book, Richard Stevens and Dave Raybould’s book on Game Audio Implementation is a pretty thorough resource on working with sound specifically in Unreal.

Otherwise, a tutorial series is definitely on my to-do list.