I am trying to make simple AI which will follow way points and not run into each other the problem is every AI tutorial that i have used does not work for vehicles i have tried using the car AI template from but none of the tutorials have worked and the AI will not move.
i think it is about time for this community to become more vocal over this car AI issue. its a must have for any urban game or film developers. so we are appealing to those who have made it through with car Ai especially with a behavior tree implementation to kindly shear their work or at least at the market place.
Well, you can make the vehicle move the same way Peter L. Newton showed in his Car A.I. project, and for the cars not running into each other part, there is RVO avoidance, although as I recall, I did have some problems when I tried to combine the two mentioned mechanics, the other possible way is using traces for detection and avoidance, but that is far from a perfect system and one which can get messy real fast.
So yes, would be nice if there was a better way, and if all the Vehicle Movement components were exposed to blueprints