A production-ready, parametric Henley T-Shirt optimized for Epic Games MetaHumans in Unreal Engine 5.8. Crafted via Marvelous Designer, retopologized and manually skinned in Blender, and textured with optimized 2K PBR textures in Substance 3D Painter.
This asset dynamically resizes to fit different MetaHuman body variations and features a master parametric material with 3 custom color masks for quick, modular color customization.
π Dual-Tier Performance LOD System
Both setups are meticulously rigged to support subsequent, manual MetaHuman Body LOD targeting.
AAA Version (High-End):
LOD0: 13k tris (Maximum cinematic detail)
LOD1: 7k tris
LOD2: 3.7k tris
LOD3: 1.3k tris
AA Version (Medium-End): AA Version is present inside the compressed Zip file as .mhpkg file
LOD0: 7k tris (Optimal gameplay performance)
LOD1: 3.7k tris
LOD2: 1.3k tris
LOD3: 490 tris
βοΈ Technical Specs
Compatibility: Unreal Engine 5.8+
Textures: 2K Resolution (Base Color, Normal, Roughness, 3 different Masks to customize patterns in Shirt)
Skinning: Manual Blender skinning configured precisely to prevent mesh clipping across body scales.
Compressed File also has FBX, Blender file, Marvelous designer file and Textures.
For understanding the functionality how to use .mhpkg file inside your unreal project, checkout Youtube video:
https://youtu.be/JjH5-gj2rGQ