ADS/Aim override Option for Camera/Controller (Orbit, Third Person Controller)

Really quick but necessary suggestion for the devices listed in title.

Adding an ADS/Aim override that allows the players Aim input to override the camera, similarly to the crouching offset added prior.

Currently if we want to create immersive camera systems we either have to create multiple cameras with various FOV’s, Distances ETC OR we can hook up the camera to an input trigger to remove the camera entirely from the player. However, when doing so I noticed that the accuracy can be incredibly inconsistent (Scoped weapons becoming un-scopable, some highly accurate weapons having super high bloom etc) as well as causing certain lag issues (such as the camera lagging behind the player if they are moving fast enough).

I’ve attached an image of me using the new MK-7 weapon, both of which I am Aiming down sights to show the accuracy/scoping issue.

Having an ADS/Aim override for cameras would be super beneficial, as it cuts down the necessary devices needed and also solves the issue with camera lag.

(And if we can go further, perhaps the same option for Sprinting or maybe a way to have dynamic FOVs with actions that would usually change the camera? Off the top of my head I know a bunch of weapons will physically move the camera around and change FOV such as the Pump and Dump or some RPG’s)



Wanted to quickly add why simply disabling the camera wouldn’t work either. Due to the transition settings, during a transition during movement the camera itself becomes stationary to play out the full transition before finally catching back up to the player. I’m not sure why it does this but it also creates a bit of lag especially if you spam the ADS button and sometimes can be inconsistent with the FOV/Distance settings that are already set.