Hi, I’m having trouble with the AttachToActor Blueprint node in getting transformations relative to the parent.
I spawn an actor, let’s call it Mother
I spawn another actor, let’s call it Daughter
I then call AttachToActor and pass in Daughter as the Target and Mother as the Parent Actor
However, if I rotate Mother using SetActorTransform (say 30 degrees) and then translate Daughter around using SetActorTransform, the Daughter moves relative to the world instead of relative to the Mother.
I want it to move along the parents rotated axis.
Should this be working or am I doing something wrong somewhere?