Currently the built-in AdMob functionality doesn’t seem to work. I’m not going to delve deeper into whether my setup or blueprints are correct - in short, they are. It should be working. I implemented the ads only after updating to 4.25 and have seen no test ads.
I’m running this from a Google Play closed test and IAPs work, ads do not. I can’t send this game out without these working. Is there any planned support for ad integration with UE4/Blueprints incoming or should people look elsewhere (plugins, etc.)?