I have now used 14 days to try and get admob to work.
I initially started by buying the “Admob Blueprint”. It has good documentation, but ended up not working. So, decided to try and use the standard unreal/google admob implementation. The documentation is almost none existent and I have yet found a video or forum where the setup has been fully described.
It seems google has gone out of there way to make this as difficult as possible. So, I never know if it is a google setup in the admob or google play console that is the problem or just my unreal setup.
In unreal project I have enabled the online subsystem google play:
I have configured the google play services.
I have setup the following to use the test ads:
NOTE: Game App ID is impossible to find, but I read that under development it can be unset (do not know if this is correct or not). It seems you need to have published your game on the google play console and you will get the Game App ID when that is done. This is just weird, it is a chicken or egg problem. I need to test the ads because the reward ads is part of the flow of the game, so how do I get the Game App ID and test the app before publishing?
I have of course a google play console account and an Admob Account. Both are approved.
I have entered my google play license key in the project settings (won’t show here because yeah it is my license key).
I have set this is a blueprint that runs at startup:
and I get NOTHING.
can someone please explain which step I am missing?
I am aware that c++ projects needs to add this:
but I am a pure blueprint project and I am assuming this is not required since I have enabled the plugin.
Anyone?