I have having problems with Google Admob. My ad banner is not showing, what should I do ? Kindly help me My first android game project has been submitted to Google Play Store but without ads.
if you are blueprint project the most problem maybe you fill the wrong app id or adunit, or your adunit is not banner adunit,
I used admob long time, it’s rare no ads fill.
if you are c++ project, did you add Advertising to you build.cs?
Hello,
We can help you. Our plugin Universal Mobile Ads for iOS & Android is exactly what you need: Universal Mobile Ads for iOS & Android - Marketplace - Unreal Engine Forums It includes support for 15 ad networks (more coming soon) and Banners, Interstitials, Rewarded Videos. Plugin was released 2 years ago and was tested in many ways during this time. It’s stable, receives update every 1-2 months ,and we provide premium support.
If you have any questions, feel free to ask!
Patrick,
gameDNA Ltd
Double check that in project settings → packaging, that “blueprint nativization” is set to “disabled”. It should be by default, but it will kill your ads is you have a blueprint project and the setting is enabled.
Double check that in project settings → packaging, that “blueprint nativization” is set to “disabled”. It should be by default, but it will kill your ads is you have a blueprint project and the setting is enabled.
Hey you replied to a question from 2017. Could you please help me with my question? Blueprint nativization is disabled for me: Android Admob Not Working - Mobile - Unreal Engine Forums