Hi,
so i’ve been trying desperately to get Admob to work with my game. All the required Ids are set at their proper places (Admob id in project settings, Games App Id too). In my main menu game mode, i have a Show Ad Banner node in the Event Construct flow, that gets called after a delay of 2 secs.
When i run the game on my device, no ads show up - ever. In logcat i’m seeing these warnings:
D/UE4 (15275): [2014.11.25-10.17.52:476][ 0]LogModuleManager:Warning: ModuleManager: Module 'AndroidAdvertising' not found - its StaticallyLinkedModuleInitializers function is null.
D/UE4 (15275): [2014.11.25-10.17.52:476][ 0]LogAdvertising:Warning: Failed to find Advertising provider named AndroidAdvertising.
I’m using the engine that is installed with the launcher, nothing self-built.
My DefaultEngine.ini has these lines:
[OnlineSubsystem]
DefaultPlatformService=GooglePlay
My Build.cs file has the line
PrivateDependencyModuleNames.Add("OnlineSubsystemGooglePlay");
uncommented.
What am i missing?