Hello everyone,
It’s 2020 yet Unreal Engine still fails on giving proper Admob support which is the most used ad platform for mobile apps and games. Unity has its own ad network while I am still can’t figure out why my ads are not displaying.
I am using native Admob support which doesn’t work and even if it works somehow I still need to pay a ton of money to third-party companies just to get the ads working on IOS or to add rewarded Ads.
I’ve set every variable when I set a test ad id it shows a test ad but no luck with the real ad. And test ad thing only works for the banner. I’ve never seen interstitial ads working. Not even once!
These are the logs displayed on adb with the real ad ids.
2020-10-29 15:59:16.925 13727-13769/com.games.mygame D/UE4: LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [GooglePlay]
2020-10-29 15:59:18.319 13727-13769/com.games.mygame D/UE4: [GameActivity] Registering headset receiver
2020-10-29 15:59:18.320 13727-13769/com.games.mygame D/UE4: [GameActivity] startHeadsetReceiver: 0
2020-10-29 15:59:18.320 13727-13769/com.games.mygame D/UE4: nativeHeadsetEvent(0)
2020-10-29 15:59:18.585 13727-13727/com.games.mygame I/DynamiteModule: Considering local module com.google.android.gms.ads.dynamite:0 and remote module com.google.android.gms.ads.dynamite:203404601
2020-10-29 15:59:18.585 13727-13727/com.games.mygame I/DynamiteModule: Selected remote version of com.google.android.gms.ads.dynamite, version >= 203404601
2020-10-29 15:59:18.640 13727-13727/com.games.mygame D/DynamitePackage: Instantiating com.google.android.gms.ads.ChimeraAdManagerCreatorImpl
2020-10-29 15:59:18.720 13727-13727/com.games.mygame I/Ads: Updating ad debug logging enablement.
2020-10-29 15:59:18.740 13727-13727/com.games.mygame I/Ads: Use RequestConfiguration.Builder().setTestDeviceIds(Arrays.asList("DA7FC1F72E2A91BBFA0D9F3DD819C30A") to get test ads on this device.
2020-10-29 15:59:18.834 13727-13727/com.games.mygame I/DynamiteModule: Considering local module com.google.android.gms.ads.dynamite:0 and remote module com.google.android.gms.ads.dynamite:203404601
2020-10-29 15:59:18.835 13727-13727/com.games.mygame I/DynamiteModule: Selected remote version of com.google.android.gms.ads.dynamite, version >= 203404601
2020-10-29 15:59:18.894 13727-13852/com.games.mygame W/Ads: Invoke Firebase method getInstance error.
2020-10-29 15:59:18.894 13727-13852/com.games.mygame W/Ads: The Google Mobile Ads SDK will not integrate with Firebase. Admob/Firebase integration requires the latest Firebase SDK jar, but Firebase SDK is either missing or out of date
2020-10-29 15:59:19.121 13727-13727/com.games.mygame D/DynamitePackage: Instantiating com.google.android.gms.ads.ChimeraAdManagerCreatorImpl
2020-10-29 15:59:19.129 13727-13727/com.games.mygame I/Ads: Use RequestConfiguration.Builder().setTestDeviceIds(Arrays.asList("DA7FC1F72E2A91BBFA0D9F3DD819C30A") to get test ads on this device.
2020-10-29 15:59:19.202 13727-13846/com.games.mygame W/Ads: Update ad debug logging enablement as false
2020-10-29 15:59:19.268 13727-13842/com.games.mygame W/Ads: Not retrying to fetch app settings
2020-10-29 15:59:19.602 13727-13727/com.games.mygame I/Ads: Ad failed to load : 3
2020-10-29 15:59:19.637 13727-13727/com.games.mygame I/Ads: Ad failed to load : 3
I also pasted all logs filtered with “UE4” and uploded it to here: Ubuntu Pastebin
Please do not spam this post with your ad plugins like you did on the every post about ads!! There is two or three guys having a monopoly in here while Epic does nothing about it. Fix this please!