AdMob blueprints not working

Hi all,

I’m trying to get Google AdMob to work using blueprints, but there doesn’t seem to be any useful info ANYWHERE about this.

I used the Google AdMob app & ad test IDs in project settings, but when I tried to build the project it fails.

I got this error message 6 times in the output log:

UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:867: error: cannot find symbol

The packaging is successful if I don’t include the Test App ID, but the ads don’t work when I test on a mobile device using buttons (e.g. LoadInterstitialAd & ShowInterstitialAd).

I understand there are plugins that can do this (although there’s not much info online about this either!), but surely the built-in method works too, considering Epic Games is such a big company?

I also understand there is a C++ method, but I’m using blueprints only, and would prefer to keep it that way.

Thanks in advance,

Zompfarbont