I have been wondering how to change the weight of an object, as that seems to have an effect on physics-simulation (even on a level of "all objects on the scene wight 1kg is different than if all of them weight 100kg), but when looking at the blueprints (root) object, the wight is grayed out and settled at stunning 260kg (I was looking for more like 15g :P) how do I adjust that?
Hoping for answers, -DoctorPC
It is bit problematic how timing the question is so important -release it at wrong time of the day, and it’ll get buried. Maybe there should be done some work on prioritizing the questions (= not newest first, but not other way around either (would lead to months old archive stuff get to the top), as unfortunaly 8h of no answers does not (always) solve the problem, in fact it makes me temped to create another account just to give this some “spam-answer” to get it back up to the top.
oh, actually looks like comment does the same. Well, that’s good. From now on I remember to refresh my issues every few hours, if they are relevant.
Hey DoctorPC -
You can adjust the object’s Mass Scale which should be in the object’s Detail panel >> Physics. This setting in turn adjusts the Mass/Transformation ratio which will allow you to see the Mass in KG change.