Adjusting Root Motion animation curve in runtime (for jumping on slope)

Hi everyone! I’m trying to implement root motion jumping in my project, but also I want to adjust this animation according to angle of the floor that character is currently on (I tried to show what I want to archieve in the pic).

I saw in YT that there are settings for location and rotation offsets for the start of the root motion animation in Sequencer, but do we have something like that for animations played in anim bp? And if not, how can I modify root motion curve in runtime like that? (edited)

I’m not that expert in root motion, but in your AnimBP you can use Control Rig with a Sphere tracing node to detect the surface height and rotation, which you can then use to modify the root joint location/rotation accordingly.

Yes, you can. But it doesn’t affect root motion, sadly : ( I’ve tried