Hi everyone! I’m trying to implement root motion jumping in my project, but also I want to adjust this animation according to angle of the floor that character is currently on (I tried to show what I want to archieve in the pic).
I saw in YT that there are settings for location and rotation offsets for the start of the root motion animation in Sequencer, but do we have something like that for animations played in anim bp? And if not, how can I modify root motion curve in runtime like that? (edited)