I am fairly new to Unreal. Is there a simple way to adjust the position of textures on an imported mesh?
nope, there is none. Epic does not give us such basic functionality. there was a static mesh editor package on the market place which you could use for this, but it does not work with the latest version of unreal. really bad that Epic does not take care of such basics as creation and modification of static meshes WITHIN Unreal would be much easier than having x-times import problems from x external 3d programmes.
I thought it’s possible inside material, if what you want is adjusting the UV coordinate
Agreed Voligaser. This seems like it would be a pretty basic thing to have.
If you just want to shift the UVs you can simply add constants to them.