I’m trying to assign the default character Control Rig to this model I downloaded from FAB, but the proportions are too different. After opening the control rig file, I tried to adjust the handlers to fix the bone positions, but when I hit compile, the bones reset.
As you can see from the screenshot, the one on the left has the module, but the bone’s rotation is wrong. Meanwhile, the one on the right does not have a module (default), and the rotation is correct.
The rotation issue only occurs only when when I assign the module.