Adjusting collision box extremly slow

Hi,
I’ve imported a sofa that has 300 000 faces, and added a simple box collision. When I try to adjust the collision box by moving, or scaling it, it takes several seconds to respond. This must be a bug…like it calculates something every pixel or 3D unit it’s being moved.

300k might be a bit overkill. You could also make your own custom collision in your 3d modelling package.

Yes I know. I just think Unreal acts weird when adjusting these simple boxes. Try it.