Adjusting Characters Velocity in Z Direction?

I’d like to be able to adjust the velocity of the Z direction of my character. The character component allows me to adjust x and y velocity (maximum walk speed) but not Z velocity. The gravity parameter increases how quickly I transition to a falling state from a rising state but doesn’t actually have any effect on the overall fall/rise velocity. Z Jump Velocity is kind of like what I want but it doesn’t effect falling velocity and really is more of a competitive rising force against gravity, rather then a “Maximum Z Velocity”.

Is there an easy way to increase this velocity for my character. I have tried impulse and adjusting mass but neither give me what I want. Im sure there is an easy way to do it but in my tinkering I haven’t got it. Any help would be appreciated.

Thanks!

suggestions?