Hello, I had another post as well as an answer hub question but after seeing other topics relating to collision and/or clipping, I was able to put 2 and 2 together to fix what was ailing me. Initially I had a problem with A) the camera snapping above and far in front of my character whenever I turned the camera against a wall, even when I wasn’t necessarily near a collision; and B) being able to see through the wall when I turn the camera at an angle. I managed to solve those issues but I have one more thing I’d like to ask:
When transitioning between a larger room and then into a small room, the camera, of course, will snap to a position in which it can fit in the room. Is there any way to make the camera transition smooth, instead of snap instantly? It makes it feel unnatural and some games I’ve played had the camera collision transitioning at a quick but smooth transition. I’m using the third person template and for me, the transition is snappy and annoying. And as for “A)” above, I still would like to know if there is a way to make it so the camera won’t go so far above my character when I’m up against a wall, and instead just make it go up towards the back of his head or so.