Hey, so I want to create a specific effect where I can have a wall (cubes or planes) that start a consistent point, let’s say ground level. I then have a spline by which I can manipulate to adjust the peaks of the wall to conform with the locations of the spline wall.
My theory is that this is done through geometry scripting but I’m just too new to that to know how to pull it off. The closest I’ve gotten through tutorials is pipe mesh generating from a spline.
My goal we be to have something closer to this:
So if anyone has any good ideas or documentation to point me to I’d be very grateful!