Adjust UV's on Static Mesh

Is there a way of adjusting the UV tiling on a Static Mesh? I know there is a Tiling/Offset on the material. But is there a way of adjusting the UV tiling on the Static Mesh itself?

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You can do this in modelling mode ( SHIFT5 ).

Be aware that this will permanently change the UVs for the mesh.

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Thank you, ClockworkOcean.

:smiley:

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