Adjust the camera field of view

Hi there!

I think it’s really a trivial question but I can’t find a solution to this problem anywhere.

In the editor I can see the details of the objects, although not as I would like. When I’m in the game, the details of some objects I can only see them very close - in the sense that they disappear from a distance.

I would like a non-dynamic camera. I’m using the third person for an ArchViz.

In the third person character:

Thanks but maybe I made a bad explanation.

I don’t want to move the camera away but increase the level of detail. Perhaps it’s important to say that the detail I would like to see is on a glass. It’s a glass decoration. It’s basic that it can be seen to present my design because it’s the most important part of it.

Close

Afar in editor

352478-afar-editor.png

Afar in game

352479-afar-game.png

As far as I know, all you have is the mip level of the texture ( turn off mips ), and anti-aliasing:

Thanks so much!

The thread was really helpful to fix texture clarity but now there is another problem: the reflections are overexposed. I have a mirror forniture that gleams too much. This happened by enabling MSAA as anti-aliasing method, as recommended in the video. Tips to solve?

UPADATE

I changed the lights point in static and the problem was solved.