I think it’s really a trivial question but I can’t find a solution to this problem anywhere.
In the editor I can see the details of the objects, although not as I would like. When I’m in the game, the details of some objects I can only see them very close - in the sense that they disappear from a distance.
I would like a non-dynamic camera. I’m using the third person for an ArchViz.
I don’t want to move the camera away but increase the level of detail. Perhaps it’s important to say that the detail I would like to see is on a glass. It’s a glass decoration. It’s basic that it can be seen to present my design because it’s the most important part of it.
The thread was really helpful to fix texture clarity but now there is another problem: the reflections are overexposed. I have a mirror forniture that gleams too much. This happened by enabling MSAA as anti-aliasing method, as recommended in the video. Tips to solve?