Adjust Player's force on physics objects?

hmm thanks for the comment. I’m not adding force to a specific actor, its to every actor in the scene. I suppose I could try manually overriding the mass of the affected actors but I’d rather lower the force on the player as it seems like a better solution. For now I’ve just removed the player as a collision object. (IE custom collision and turned off pawn) but ideally I’d rather the player be able to kick things around.