I have started creating a VR experience for our music project and I have a problem positioning NPCs in the scene/level.
The part I am working on right now shall simply sit or stand around in the scene and maybe look at the player as he’s approaching.
I have created a BP with the character mesh, added a slot with wings and assigned a sitting idle animation.
The challenge for me is now that the places where the characters stand or sit will vary.
In the first case he is sitting on stairs and I am trying to control leg rotation etc via Animation Blue Print.
To adjust the pose I have already added a couple of variables and hooked them up. This part works fine so far - from the Animation Blue Print Persona window.
Now I would like to control these things within the editor on the characters placed for each one separately.
I have already set the variables to be public (the eye icon) and set them to expose on spawn.
Doing this with pure meshes or materials give me the “Default” section within the properties panel to the right within the editor. But not from the Animation BP.
How could I do that?
Here are some screenshots from the current setup.
Thank you for your help!