Hi, I can’t find anything in the input settings that allows me to adjust the flying speed of the camera in play mode. In editor, I can hold right mouse and roll mousewheel to adjust horizontal and vertical axis speeds (WASD). In play mode, fly-through is way too fast. Thanks in advance.
Resolved. All I had to do was
-
Open Class Viewer Window
-
Add Default Pawn Actor to my scene
-
Adjust Max Speed under Floating Pawn Movement.
-
Create Blueprint from Default Pawn, named CustomPawn
-
Compile and Save Blueprint.
-
Edit > Project Settings > (GAME) Maps & Modes
-
Under Default Modes, create a new game mode named CustomGameMode
-
Under Selected Mode > Set Default Pawn Class to my CustomPawn.
Worked, after finding the add blueprint part at the bottom of the details panel and pressing apply ![]()
I’d like to add that after creating the Default Pawn, if Auto Possess Player is set to Player 0 (the default player controller), then you don’t need to change any other settings apart from the speed. You can leave the World settings alone and you don’t need to create a blueprint for it.
Auto Activate is also needed, but it should be enabled by default.
The above info relates to version 4.9