Hi, I’m trying to change the gravity with worldsettings. I have a custom worldsettings class with a few lines inside (below). I can’t manage to call globalGravityZ = 100; or worldGravityZ = 100;
I know it;s probably AWorldSettings:: or something different but I don’t know exactly.
.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/WorldSettings.h"
#include "HBGWorldSettings.generated.h"
/**
*
*/
UCLASS()
class HGB_API AHBGWorldSettings : public AWorldSettings
{
GENERATED_BODY()
UFUNCTION(BlueprintCallable, Category = "HYBRIDGOLF|WorldSettings")
static void ChangeGravity(int Grav);
//AWorldSettings* MyWorldSetting = GetWorldSettings();
};
My .cpp is basically lines of tetsing (I’m new to unrealscript (if thats what it’s still called ahah) I came from Unity and pretty adapted to their way of things…
Anyways I found these IntelliSense fillers (in pic), can anyone help me utilize it? I basically want to be able to call a function from blueprint to tell the world settings gravity to be a certain value.
The int GRAVITY = is just a line i was testing to make sure it compiled.
Thanks for any help.